\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r686490 = x;
double r686491 = y;
double r686492 = r686490 + r686491;
double r686493 = 2.0;
double r686494 = r686490 * r686493;
double r686495 = r686494 * r686491;
double r686496 = r686492 / r686495;
return r686496;
}
double f(double x, double y) {
double r686497 = 0.5;
double r686498 = 1.0;
double r686499 = y;
double r686500 = r686498 / r686499;
double r686501 = x;
double r686502 = r686498 / r686501;
double r686503 = r686497 * r686502;
double r686504 = fma(r686497, r686500, r686503);
return r686504;
}




Bits error versus x




Bits error versus y
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))