\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
double f(double x, double y, double z) {
double r622928 = x;
double r622929 = y;
double r622930 = r622928 * r622929;
double r622931 = z;
double r622932 = r622931 * r622931;
double r622933 = r622930 + r622932;
double r622934 = r622933 + r622932;
double r622935 = r622934 + r622932;
return r622935;
}
double f(double x, double y, double z) {
double r622936 = x;
double r622937 = y;
double r622938 = r622936 * r622937;
double r622939 = z;
double r622940 = r622939 * r622939;
double r622941 = r622938 + r622940;
double r622942 = r622941 + r622940;
double r622943 = r622942 + r622940;
return r622943;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))