\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r455561 = x;
double r455562 = y;
double r455563 = r455561 * r455562;
double r455564 = r455562 * r455562;
double r455565 = r455563 + r455564;
double r455566 = z;
double r455567 = r455562 * r455566;
double r455568 = r455565 - r455567;
double r455569 = r455568 - r455564;
return r455569;
}
double f(double x, double y, double z) {
double r455570 = y;
double r455571 = x;
double r455572 = z;
double r455573 = r455571 - r455572;
double r455574 = 0.0;
double r455575 = fma(r455570, r455573, r455574);
return r455575;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))