1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{4}{y}, x - z, 2\right)double f(double x, double y, double z) {
double r294311 = 1.0;
double r294312 = 4.0;
double r294313 = x;
double r294314 = y;
double r294315 = 0.25;
double r294316 = r294314 * r294315;
double r294317 = r294313 + r294316;
double r294318 = z;
double r294319 = r294317 - r294318;
double r294320 = r294312 * r294319;
double r294321 = r294320 / r294314;
double r294322 = r294311 + r294321;
return r294322;
}
double f(double x, double y, double z) {
double r294323 = 4.0;
double r294324 = y;
double r294325 = r294323 / r294324;
double r294326 = x;
double r294327 = z;
double r294328 = r294326 - r294327;
double r294329 = 2.0;
double r294330 = fma(r294325, r294328, r294329);
return r294330;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.2
Final simplification0.2
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))