\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r252850 = x;
double r252851 = 2.0;
double r252852 = r252850 / r252851;
double r252853 = y;
double r252854 = r252853 * r252850;
double r252855 = r252852 + r252854;
double r252856 = z;
double r252857 = r252855 + r252856;
return r252857;
}
double f(double x, double y, double z) {
double r252858 = x;
double r252859 = y;
double r252860 = 0.5;
double r252861 = r252859 + r252860;
double r252862 = r252858 * r252861;
double r252863 = z;
double r252864 = r252862 + r252863;
return r252864;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))