1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{y - z} \cdot \frac{\sqrt[3]{x}}{y - t}double f(double x, double y, double z, double t) {
double r251599 = 1.0;
double r251600 = x;
double r251601 = y;
double r251602 = z;
double r251603 = r251601 - r251602;
double r251604 = t;
double r251605 = r251601 - r251604;
double r251606 = r251603 * r251605;
double r251607 = r251600 / r251606;
double r251608 = r251599 - r251607;
return r251608;
}
double f(double x, double y, double z, double t) {
double r251609 = 1.0;
double r251610 = x;
double r251611 = cbrt(r251610);
double r251612 = r251611 * r251611;
double r251613 = y;
double r251614 = z;
double r251615 = r251613 - r251614;
double r251616 = r251612 / r251615;
double r251617 = t;
double r251618 = r251613 - r251617;
double r251619 = r251611 / r251618;
double r251620 = r251616 * r251619;
double r251621 = r251609 - r251620;
return r251621;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied add-cube-cbrt0.9
Applied times-frac0.7
Final simplification0.7
herbie shell --seed 2020100
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))