x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r300571 = x;
double r300572 = y;
double r300573 = 4.0;
double r300574 = r300572 * r300573;
double r300575 = z;
double r300576 = r300574 * r300575;
double r300577 = r300571 - r300576;
return r300577;
}
double f(double x, double y, double z) {
double r300578 = x;
double r300579 = y;
double r300580 = 4.0;
double r300581 = r300579 * r300580;
double r300582 = z;
double r300583 = r300581 * r300582;
double r300584 = r300578 - r300583;
return r300584;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))