x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r196393 = x;
double r196394 = y;
double r196395 = r196394 - r196393;
double r196396 = z;
double r196397 = r196395 * r196396;
double r196398 = r196393 + r196397;
return r196398;
}
double f(double x, double y, double z) {
double r196399 = x;
double r196400 = y;
double r196401 = r196400 - r196399;
double r196402 = z;
double r196403 = r196401 * r196402;
double r196404 = r196399 + r196403;
return r196404;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))