x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r186954 = x;
double r186955 = r186954 * r186954;
double r186956 = y;
double r186957 = 4.0;
double r186958 = r186956 * r186957;
double r186959 = z;
double r186960 = r186958 * r186959;
double r186961 = r186955 - r186960;
return r186961;
}
double f(double x, double y, double z) {
double r186962 = x;
double r186963 = r186962 * r186962;
double r186964 = y;
double r186965 = 4.0;
double r186966 = r186964 * r186965;
double r186967 = z;
double r186968 = r186966 * r186967;
double r186969 = r186963 - r186968;
return r186969;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))