x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r174688 = x;
double r174689 = y;
double r174690 = r174689 * r174689;
double r174691 = r174688 - r174690;
return r174691;
}
double f(double x, double y) {
double r174692 = x;
double r174693 = y;
double r174694 = r174693 * r174693;
double r174695 = r174692 - r174694;
return r174695;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))