\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r247560 = x;
double r247561 = y;
double r247562 = sin(r247561);
double r247563 = r247560 + r247562;
double r247564 = z;
double r247565 = cos(r247561);
double r247566 = r247564 * r247565;
double r247567 = r247563 + r247566;
return r247567;
}
double f(double x, double y, double z) {
double r247568 = x;
double r247569 = y;
double r247570 = sin(r247569);
double r247571 = r247568 + r247570;
double r247572 = z;
double r247573 = cos(r247569);
double r247574 = r247572 * r247573;
double r247575 = r247571 + r247574;
return r247575;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020100
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))