x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r147547 = x;
double r147548 = y;
double r147549 = r147547 * r147548;
double r147550 = z;
double r147551 = t;
double r147552 = r147550 * r147551;
double r147553 = r147549 + r147552;
return r147553;
}
double f(double x, double y, double z, double t) {
double r147554 = x;
double r147555 = y;
double r147556 = r147554 * r147555;
double r147557 = z;
double r147558 = t;
double r147559 = r147557 * r147558;
double r147560 = r147556 + r147559;
return r147560;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))