\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r142672 = x;
double r142673 = y;
double r142674 = r142672 * r142673;
double r142675 = z;
double r142676 = t;
double r142677 = r142675 * r142676;
double r142678 = r142674 + r142677;
double r142679 = a;
double r142680 = b;
double r142681 = r142679 * r142680;
double r142682 = r142678 + r142681;
return r142682;
}
double f(double x, double y, double z, double t, double a, double b) {
double r142683 = x;
double r142684 = y;
double r142685 = r142683 * r142684;
double r142686 = z;
double r142687 = t;
double r142688 = r142686 * r142687;
double r142689 = r142685 + r142688;
double r142690 = a;
double r142691 = b;
double r142692 = r142690 * r142691;
double r142693 = r142689 + r142692;
return r142693;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))