x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r192713 = x;
double r192714 = y;
double r192715 = r192713 * r192714;
double r192716 = z;
double r192717 = t;
double r192718 = r192716 * r192717;
double r192719 = r192715 - r192718;
return r192719;
}
double f(double x, double y, double z, double t) {
double r192720 = x;
double r192721 = y;
double r192722 = r192720 * r192721;
double r192723 = z;
double r192724 = t;
double r192725 = r192723 * r192724;
double r192726 = r192722 - r192725;
return r192726;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))