\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r776874 = 4.0;
double r776875 = x;
double r776876 = y;
double r776877 = r776875 - r776876;
double r776878 = z;
double r776879 = 0.5;
double r776880 = r776878 * r776879;
double r776881 = r776877 - r776880;
double r776882 = r776874 * r776881;
double r776883 = r776882 / r776878;
return r776883;
}
double f(double x, double y, double z) {
double r776884 = 4.0;
double r776885 = x;
double r776886 = y;
double r776887 = r776885 - r776886;
double r776888 = z;
double r776889 = r776887 / r776888;
double r776890 = r776884 * r776889;
double r776891 = 2.0;
double r776892 = -r776891;
double r776893 = r776890 + r776892;
return r776893;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))