\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\frac{\frac{60}{z - t}}{\frac{1}{x - y}} + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r889162 = 60.0;
double r889163 = x;
double r889164 = y;
double r889165 = r889163 - r889164;
double r889166 = r889162 * r889165;
double r889167 = z;
double r889168 = t;
double r889169 = r889167 - r889168;
double r889170 = r889166 / r889169;
double r889171 = a;
double r889172 = 120.0;
double r889173 = r889171 * r889172;
double r889174 = r889170 + r889173;
return r889174;
}
double f(double x, double y, double z, double t, double a) {
double r889175 = 60.0;
double r889176 = z;
double r889177 = t;
double r889178 = r889176 - r889177;
double r889179 = r889175 / r889178;
double r889180 = 1.0;
double r889181 = x;
double r889182 = y;
double r889183 = r889181 - r889182;
double r889184 = r889180 / r889183;
double r889185 = r889179 / r889184;
double r889186 = a;
double r889187 = 120.0;
double r889188 = r889186 * r889187;
double r889189 = r889185 + r889188;
return r889189;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020100
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))