\frac{x \cdot 100}{x + y}\frac{\frac{x}{x + y}}{\frac{1}{100}}double f(double x, double y) {
double r721711 = x;
double r721712 = 100.0;
double r721713 = r721711 * r721712;
double r721714 = y;
double r721715 = r721711 + r721714;
double r721716 = r721713 / r721715;
return r721716;
}
double f(double x, double y) {
double r721717 = x;
double r721718 = y;
double r721719 = r721717 + r721718;
double r721720 = r721717 / r721719;
double r721721 = 1.0;
double r721722 = 100.0;
double r721723 = r721721 / r721722;
double r721724 = r721720 / r721723;
return r721724;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2020100
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))