x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r655152 = x;
double r655153 = y;
double r655154 = z;
double r655155 = r655153 * r655154;
double r655156 = r655152 - r655155;
return r655156;
}
double f(double x, double y, double z) {
double r655157 = x;
double r655158 = y;
double r655159 = z;
double r655160 = r655158 * r655159;
double r655161 = r655157 - r655160;
return r655161;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))