\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r501382 = x;
double r501383 = y;
double r501384 = r501382 - r501383;
double r501385 = 2.0;
double r501386 = r501382 * r501385;
double r501387 = r501386 * r501383;
double r501388 = r501384 / r501387;
return r501388;
}
double f(double x, double y) {
double r501389 = 1.0;
double r501390 = 2.0;
double r501391 = y;
double r501392 = r501390 * r501391;
double r501393 = r501389 / r501392;
double r501394 = x;
double r501395 = r501394 * r501390;
double r501396 = r501389 / r501395;
double r501397 = r501393 - r501396;
return r501397;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))