\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r465060 = x;
double r465061 = y;
double r465062 = r465060 + r465061;
double r465063 = 2.0;
double r465064 = r465060 * r465063;
double r465065 = r465064 * r465061;
double r465066 = r465062 / r465065;
return r465066;
}
double f(double x, double y) {
double r465067 = 0.5;
double r465068 = 1.0;
double r465069 = y;
double r465070 = r465068 / r465069;
double r465071 = x;
double r465072 = r465068 / r465071;
double r465073 = r465070 + r465072;
double r465074 = r465067 * r465073;
return r465074;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020100
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))