x + y \cdot \frac{z - t}{a - t}\frac{\sqrt[3]{y}}{\frac{\sqrt[3]{a - t} \cdot \sqrt[3]{a - t}}{\sqrt[3]{y}}} \cdot \frac{\sqrt[3]{y}}{\frac{\sqrt[3]{a - t}}{z - t}} + xdouble code(double x, double y, double z, double t, double a) {
return (x + (y * ((z - t) / (a - t))));
}
double code(double x, double y, double z, double t, double a) {
return (((cbrt(y) / ((cbrt((a - t)) * cbrt((a - t))) / cbrt(y))) * (cbrt(y) / (cbrt((a - t)) / (z - t)))) + x);
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 0.4 |
| Herbie | 1.2 |
Initial program 1.4
Simplified1.4
rmApplied clear-num1.4
rmApplied fma-udef1.4
Simplified1.3
rmApplied *-un-lft-identity1.3
Applied add-cube-cbrt1.8
Applied times-frac1.8
Applied add-cube-cbrt1.9
Applied times-frac1.2
Simplified1.2
Final simplification1.2
herbie shell --seed 2020100 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))
(+ x (* y (/ (- z t) (- a t)))))