\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z}{t} \cdot \frac{z}{t}double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return (((cbrt(((x / y) * (x / y))) * cbrt(((x / y) * (x / y)))) * cbrt(((x / y) * (x / y)))) + ((z / t) * (z / t)));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.7 |
|---|---|
| Target | 0.4 |
| Herbie | 0.8 |
Initial program 33.7
rmApplied times-frac19.3
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Final simplification0.8
herbie shell --seed 2020100
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))