x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double code(double x, double y, double z, double t) {
return ((x * y) + (z * t));
}
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020092 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))