x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \le 1.19460482155894402 \cdot 10^{303}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right) + \left(y \cdot 4\right) \cdot \mathsf{fma}\left(-z, z, z \cdot z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(\left(y \cdot 4\right) \cdot \left(\sqrt{t} + z\right)\right) \cdot \left(\sqrt{t} - z\right)\right)\\
\end{array}double code(double x, double y, double z, double t) {
return ((x * x) - ((y * 4.0) * ((z * z) - t)));
}
double code(double x, double y, double z, double t) {
double VAR;
if (((z * z) <= 1.194604821558944e+303)) {
VAR = fma(x, x, (((y * 4.0) * (t - (z * z))) + ((y * 4.0) * fma(-z, z, (z * z)))));
} else {
VAR = fma(x, x, (((y * 4.0) * (sqrt(t) + z)) * (sqrt(t) - z)));
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 5.6 |
|---|---|
| Target | 5.6 |
| Herbie | 3.1 |
if (* z z) < 1.194604821558944e+303Initial program 0.1
Simplified0.1
rmApplied add-sqr-sqrt31.6
Applied prod-diff31.6
Applied distribute-lft-in31.6
Simplified0.1
if 1.194604821558944e+303 < (* z z) Initial program 61.7
Simplified61.7
rmApplied add-sqr-sqrt63.5
Applied difference-of-squares63.5
Applied associate-*r*33.9
Final simplification3.1
herbie shell --seed 2020092 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))