Average Error: 33.0 → 0.4
Time: 5.2s
Precision: 64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)
double code(double x, double y, double z, double t) {
	return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
	return (hypot((z / t), (x / y)) * hypot((z / t), (x / y)));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original33.0
Target0.4
Herbie0.4
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 33.0

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Simplified18.8

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  3. Using strategy rm
  4. Applied add-sqr-sqrt18.8

    \[\leadsto \color{blue}{\sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \cdot \sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}}\]
  5. Simplified18.8

    \[\leadsto \color{blue}{\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)} \cdot \sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  6. Simplified0.4

    \[\leadsto \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \color{blue}{\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)}\]
  7. Final simplification0.4

    \[\leadsto \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)\]

Reproduce

herbie shell --seed 2020092 +o rules:numerics
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2) (pow (/ z t) 2))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))