\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, {\left(\sqrt[3]{\frac{x}{y}}\right)}^{4} \cdot \left(\sqrt[3]{\frac{x}{y}} \cdot \frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)\right)double code(double x, double y, double z, double t) {
return (((x * x) / (y * y)) + ((z * z) / (t * t)));
}
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), (pow(cbrt((x / y)), 4.0) * (cbrt((x / y)) * (cbrt(x) / cbrt(y)))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 34.3 |
|---|---|
| Target | 0.4 |
| Herbie | 1.0 |
Initial program 34.3
Simplified19.5
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied add-cube-cbrt1.1
Applied swap-sqr1.1
Simplified1.1
rmApplied cbrt-div1.0
Final simplification1.0
herbie shell --seed 2020091 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))