x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - y \cdot \left(4 \cdot z\right)
double code(double x, double y, double z) {
return ((x * x) - ((y * 4.0) * z));
}
double code(double x, double y, double z) {
return ((x * x) - (y * (4.0 * z)));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied associate-*l*0.0
Final simplification0.0
herbie shell --seed 2020091
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))