x - y \cdot y
x - y \cdot y
double code(double x, double y) {
return (x - (y * y));
}
double code(double x, double y) {
return (x - (y * y));
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020091
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))