Average Error: 10.8 → 1.4
Time: 3.4s
Precision: 64
\[x + \frac{y \cdot \left(z - t\right)}{z - a}\]
\[x + y \cdot \frac{z - t}{z - a}\]
x + \frac{y \cdot \left(z - t\right)}{z - a}
x + y \cdot \frac{z - t}{z - a}
double code(double x, double y, double z, double t, double a) {
	return (x + ((y * (z - t)) / (z - a)));
}
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((z - t) / (z - a))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.8
Target1.3
Herbie1.4
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 10.8

    \[x + \frac{y \cdot \left(z - t\right)}{z - a}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity10.8

    \[\leadsto x + \frac{y \cdot \left(z - t\right)}{\color{blue}{1 \cdot \left(z - a\right)}}\]
  4. Applied times-frac1.4

    \[\leadsto x + \color{blue}{\frac{y}{1} \cdot \frac{z - t}{z - a}}\]
  5. Simplified1.4

    \[\leadsto x + \color{blue}{y} \cdot \frac{z - t}{z - a}\]
  6. Final simplification1.4

    \[\leadsto x + y \cdot \frac{z - t}{z - a}\]

Reproduce

herbie shell --seed 2020091 
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (/ (* y (- z t)) (- z a))))