Average Error: 16.3 → 0.0
Time: 1.2s
Precision: 64
\[\frac{x - y}{\left(x \cdot 2\right) \cdot y}\]
\[\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}\]
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}
double code(double x, double y) {
	return ((x - y) / ((x * 2.0) * y));
}
double code(double x, double y) {
	return ((1.0 / (2.0 * y)) - (1.0 / (x * 2.0)));
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original16.3
Target0.0
Herbie0.0
\[\frac{0.5}{y} - \frac{0.5}{x}\]

Derivation

  1. Initial program 16.3

    \[\frac{x - y}{\left(x \cdot 2\right) \cdot y}\]
  2. Using strategy rm
  3. Applied div-sub16.3

    \[\leadsto \color{blue}{\frac{x}{\left(x \cdot 2\right) \cdot y} - \frac{y}{\left(x \cdot 2\right) \cdot y}}\]
  4. Simplified12.0

    \[\leadsto \color{blue}{\frac{1}{2 \cdot y}} - \frac{y}{\left(x \cdot 2\right) \cdot y}\]
  5. Simplified0.0

    \[\leadsto \frac{1}{2 \cdot y} - \color{blue}{\frac{1}{x \cdot 2}}\]
  6. Final simplification0.0

    \[\leadsto \frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}\]

Reproduce

herbie shell --seed 2020091 
(FPCore (x y)
  :name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
  :precision binary64

  :herbie-target
  (- (/ 0.5 y) (/ 0.5 x))

  (/ (- x y) (* (* x 2) y)))