\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)\left(a - \frac{1}{3}\right) \cdot \left(1 + \sqrt{1} \cdot \frac{\frac{\sqrt{1}}{\sqrt{a - \frac{1}{3}}} \cdot rand}{\sqrt{9}}\right)double f(double a, double rand) {
double r86183 = a;
double r86184 = 1.0;
double r86185 = 3.0;
double r86186 = r86184 / r86185;
double r86187 = r86183 - r86186;
double r86188 = 9.0;
double r86189 = r86188 * r86187;
double r86190 = sqrt(r86189);
double r86191 = r86184 / r86190;
double r86192 = rand;
double r86193 = r86191 * r86192;
double r86194 = r86184 + r86193;
double r86195 = r86187 * r86194;
return r86195;
}
double f(double a, double rand) {
double r86196 = a;
double r86197 = 1.0;
double r86198 = 3.0;
double r86199 = r86197 / r86198;
double r86200 = r86196 - r86199;
double r86201 = sqrt(r86197);
double r86202 = sqrt(r86200);
double r86203 = r86201 / r86202;
double r86204 = rand;
double r86205 = r86203 * r86204;
double r86206 = 9.0;
double r86207 = sqrt(r86206);
double r86208 = r86205 / r86207;
double r86209 = r86201 * r86208;
double r86210 = r86197 + r86209;
double r86211 = r86200 * r86210;
return r86211;
}



Bits error versus a



Bits error versus rand
Results
Initial program 0.1
rmApplied sqrt-prod0.2
Applied add-sqr-sqrt0.2
Applied times-frac0.2
Applied associate-*l*0.2
rmApplied div-inv0.2
Applied associate-*l*0.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2020089 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))