x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r200289 = x;
double r200290 = 2.0;
double r200291 = r200289 * r200290;
double r200292 = y;
double r200293 = r200291 - r200292;
return r200293;
}
double f(double x, double y) {
double r200294 = x;
double r200295 = 2.0;
double r200296 = r200294 * r200295;
double r200297 = y;
double r200298 = r200296 - r200297;
return r200298;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))