x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r169452 = x;
double r169453 = y;
double r169454 = 4.0;
double r169455 = r169453 * r169454;
double r169456 = z;
double r169457 = r169455 * r169456;
double r169458 = r169452 - r169457;
return r169458;
}
double f(double x, double y, double z) {
double r169459 = x;
double r169460 = y;
double r169461 = 4.0;
double r169462 = r169460 * r169461;
double r169463 = z;
double r169464 = r169462 * r169463;
double r169465 = r169459 - r169464;
return r169465;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))