x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r166098 = x;
double r166099 = y;
double r166100 = cos(r166099);
double r166101 = r166098 * r166100;
double r166102 = z;
double r166103 = sin(r166099);
double r166104 = r166102 * r166103;
double r166105 = r166101 + r166104;
return r166105;
}
double f(double x, double y, double z) {
double r166106 = x;
double r166107 = y;
double r166108 = cos(r166107);
double r166109 = z;
double r166110 = sin(r166107);
double r166111 = r166109 * r166110;
double r166112 = fma(r166106, r166108, r166111);
return r166112;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))