x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r147235 = x;
double r147236 = r147235 * r147235;
double r147237 = y;
double r147238 = 4.0;
double r147239 = r147237 * r147238;
double r147240 = z;
double r147241 = r147239 * r147240;
double r147242 = r147236 - r147241;
return r147242;
}
double f(double x, double y, double z) {
double r147243 = x;
double r147244 = y;
double r147245 = 4.0;
double r147246 = r147244 * r147245;
double r147247 = z;
double r147248 = r147246 * r147247;
double r147249 = -r147248;
double r147250 = fma(r147243, r147243, r147249);
return r147250;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))