x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r132058 = x;
double r132059 = y;
double r132060 = r132059 * r132059;
double r132061 = r132058 - r132060;
return r132061;
}
double f(double x, double y) {
double r132062 = x;
double r132063 = y;
double r132064 = r132063 * r132063;
double r132065 = r132062 - r132064;
return r132065;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))