x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r107315 = x;
double r107316 = y;
double r107317 = r107315 * r107316;
double r107318 = z;
double r107319 = t;
double r107320 = r107318 * r107319;
double r107321 = r107317 + r107320;
return r107321;
}
double f(double x, double y, double z, double t) {
double r107322 = x;
double r107323 = y;
double r107324 = z;
double r107325 = t;
double r107326 = r107324 * r107325;
double r107327 = fma(r107322, r107323, r107326);
return r107327;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))