x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r96695 = x;
double r96696 = y;
double r96697 = r96695 * r96696;
double r96698 = z;
double r96699 = t;
double r96700 = r96698 * r96699;
double r96701 = r96697 - r96700;
return r96701;
}
double f(double x, double y, double z, double t) {
double r96702 = x;
double r96703 = y;
double r96704 = r96702 * r96703;
double r96705 = z;
double r96706 = t;
double r96707 = r96705 * r96706;
double r96708 = r96704 - r96707;
return r96708;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))