\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r122761 = x;
double r122762 = y;
double r122763 = r122761 * r122762;
double r122764 = z;
double r122765 = t;
double r122766 = r122764 * r122765;
double r122767 = r122763 + r122766;
double r122768 = a;
double r122769 = b;
double r122770 = r122768 * r122769;
double r122771 = r122767 + r122770;
double r122772 = c;
double r122773 = i;
double r122774 = r122772 * r122773;
double r122775 = r122771 + r122774;
return r122775;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r122776 = i;
double r122777 = c;
double r122778 = b;
double r122779 = a;
double r122780 = x;
double r122781 = y;
double r122782 = z;
double r122783 = t;
double r122784 = r122782 * r122783;
double r122785 = fma(r122780, r122781, r122784);
double r122786 = fma(r122778, r122779, r122785);
double r122787 = fma(r122776, r122777, r122786);
return r122787;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))