\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r828775 = 4.0;
double r828776 = x;
double r828777 = y;
double r828778 = r828776 - r828777;
double r828779 = z;
double r828780 = 0.5;
double r828781 = r828779 * r828780;
double r828782 = r828778 - r828781;
double r828783 = r828775 * r828782;
double r828784 = r828783 / r828779;
return r828784;
}
double f(double x, double y, double z) {
double r828785 = 4.0;
double r828786 = x;
double r828787 = z;
double r828788 = r828786 / r828787;
double r828789 = y;
double r828790 = r828789 / r828787;
double r828791 = r828788 - r828790;
double r828792 = 2.0;
double r828793 = -r828792;
double r828794 = fma(r828785, r828791, r828793);
return r828794;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))