\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r810846 = x;
double r810847 = y;
double r810848 = r810846 * r810847;
double r810849 = z;
double r810850 = t;
double r810851 = r810849 * r810850;
double r810852 = r810848 - r810851;
double r810853 = a;
double r810854 = r810852 / r810853;
return r810854;
}
double f(double x, double y, double z, double t, double a) {
double r810855 = x;
double r810856 = y;
double r810857 = r810855 * r810856;
double r810858 = z;
double r810859 = t;
double r810860 = r810858 * r810859;
double r810861 = r810857 - r810860;
double r810862 = a;
double r810863 = r810861 / r810862;
return r810863;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 5.9 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))