\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{z - t} \cdot x + \frac{60}{z - t} \cdot \left(-y\right)\right)double f(double x, double y, double z, double t, double a) {
double r822826 = 60.0;
double r822827 = x;
double r822828 = y;
double r822829 = r822827 - r822828;
double r822830 = r822826 * r822829;
double r822831 = z;
double r822832 = t;
double r822833 = r822831 - r822832;
double r822834 = r822830 / r822833;
double r822835 = a;
double r822836 = 120.0;
double r822837 = r822835 * r822836;
double r822838 = r822834 + r822837;
return r822838;
}
double f(double x, double y, double z, double t, double a) {
double r822839 = 120.0;
double r822840 = a;
double r822841 = 60.0;
double r822842 = z;
double r822843 = t;
double r822844 = r822842 - r822843;
double r822845 = r822841 / r822844;
double r822846 = x;
double r822847 = r822845 * r822846;
double r822848 = y;
double r822849 = -r822848;
double r822850 = r822845 * r822849;
double r822851 = r822847 + r822850;
double r822852 = fma(r822839, r822840, r822851);
return r822852;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.3
Simplified0.3
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
rmApplied sub-neg0.1
Applied distribute-lft-in0.1
Final simplification0.1
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))