x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r649911 = x;
double r649912 = y;
double r649913 = z;
double r649914 = r649912 * r649913;
double r649915 = r649911 - r649914;
return r649915;
}
double f(double x, double y, double z) {
double r649916 = x;
double r649917 = y;
double r649918 = z;
double r649919 = r649917 * r649918;
double r649920 = r649916 - r649919;
return r649920;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))