\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r490710 = x;
double r490711 = y;
double r490712 = r490710 - r490711;
double r490713 = 2.0;
double r490714 = r490710 * r490713;
double r490715 = r490714 * r490711;
double r490716 = r490712 / r490715;
return r490716;
}
double f(double x, double y) {
double r490717 = 0.5;
double r490718 = 1.0;
double r490719 = y;
double r490720 = r490718 / r490719;
double r490721 = x;
double r490722 = r490718 / r490721;
double r490723 = r490720 - r490722;
double r490724 = r490717 * r490723;
return r490724;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))