\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r484711 = x;
double r484712 = y;
double r484713 = r484711 * r484712;
double r484714 = z;
double r484715 = r484714 * r484714;
double r484716 = r484713 + r484715;
double r484717 = r484716 + r484715;
double r484718 = r484717 + r484715;
return r484718;
}
double f(double x, double y, double z) {
double r484719 = 3.0;
double r484720 = z;
double r484721 = r484720 * r484720;
double r484722 = x;
double r484723 = y;
double r484724 = r484722 * r484723;
double r484725 = fma(r484719, r484721, r484724);
return r484725;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))