1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r245986 = 1.0;
double r245987 = 4.0;
double r245988 = x;
double r245989 = y;
double r245990 = 0.75;
double r245991 = r245989 * r245990;
double r245992 = r245988 + r245991;
double r245993 = z;
double r245994 = r245992 - r245993;
double r245995 = r245987 * r245994;
double r245996 = r245995 / r245989;
double r245997 = r245986 + r245996;
return r245997;
}
double f(double x, double y, double z) {
double r245998 = 4.0;
double r245999 = x;
double r246000 = y;
double r246001 = r245999 / r246000;
double r246002 = z;
double r246003 = r246002 / r246000;
double r246004 = r245998 * r246003;
double r246005 = r245998 - r246004;
double r246006 = fma(r245998, r246001, r246005);
return r246006;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))