1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + \mathsf{fma}\left(4, \frac{x}{y}, 1 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r206284 = 1.0;
double r206285 = 4.0;
double r206286 = x;
double r206287 = y;
double r206288 = 0.25;
double r206289 = r206287 * r206288;
double r206290 = r206286 + r206289;
double r206291 = z;
double r206292 = r206290 - r206291;
double r206293 = r206285 * r206292;
double r206294 = r206293 / r206287;
double r206295 = r206284 + r206294;
return r206295;
}
double f(double x, double y, double z) {
double r206296 = 1.0;
double r206297 = 4.0;
double r206298 = x;
double r206299 = y;
double r206300 = r206298 / r206299;
double r206301 = z;
double r206302 = r206301 / r206299;
double r206303 = r206297 * r206302;
double r206304 = r206296 - r206303;
double r206305 = fma(r206297, r206300, r206304);
double r206306 = r206296 + r206305;
return r206306;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020089 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))