1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{\frac{\left(y - z\right) \cdot \left(y - t\right)}{x}}double f(double x, double y, double z, double t) {
double r253464 = 1.0;
double r253465 = x;
double r253466 = y;
double r253467 = z;
double r253468 = r253466 - r253467;
double r253469 = t;
double r253470 = r253466 - r253469;
double r253471 = r253468 * r253470;
double r253472 = r253465 / r253471;
double r253473 = r253464 - r253472;
return r253473;
}
double f(double x, double y, double z, double t) {
double r253474 = 1.0;
double r253475 = 1.0;
double r253476 = y;
double r253477 = z;
double r253478 = r253476 - r253477;
double r253479 = t;
double r253480 = r253476 - r253479;
double r253481 = r253478 * r253480;
double r253482 = x;
double r253483 = r253481 / r253482;
double r253484 = r253475 / r253483;
double r253485 = r253474 - r253484;
return r253485;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied clear-num0.7
Final simplification0.7
herbie shell --seed 2020089
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))