\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)double f(double x, double y, double z) {
double r264101 = 1.0;
double r264102 = 2.0;
double r264103 = r264101 / r264102;
double r264104 = x;
double r264105 = y;
double r264106 = z;
double r264107 = sqrt(r264106);
double r264108 = r264105 * r264107;
double r264109 = r264104 + r264108;
double r264110 = r264103 * r264109;
return r264110;
}
double f(double x, double y, double z) {
double r264111 = 1.0;
double r264112 = 2.0;
double r264113 = r264111 / r264112;
double r264114 = x;
double r264115 = y;
double r264116 = z;
double r264117 = sqrt(r264116);
double r264118 = r264115 * r264117;
double r264119 = r264114 + r264118;
double r264120 = r264113 * r264119;
return r264120;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020089
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1 2) (+ x (* y (sqrt z)))))