x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r161928 = x;
double r161929 = y;
double r161930 = r161929 * r161929;
double r161931 = r161928 - r161930;
return r161931;
}
double f(double x, double y) {
double r161932 = x;
double r161933 = y;
double r161934 = r161933 * r161933;
double r161935 = r161932 - r161934;
return r161935;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))